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Duration

Oct - Nov /2021

Responsibilities

Discovery, Ideation, High-Fidelity Design, Prototyping, Testing

Results

• Promising launch

• Outstanding usability test results

My Impact

01

Collaborated with the client and balanced expectations with feasibility and user-centricity.


02

Innovated in the events applications industry through coming up with a concept different and perhaps more valuable than any of the other applications.


03

Made the client quite happy through delivering a well-thought application that aimed at solving an interesting problem.

Strategic Vision

Bring like-minded people together through attending great events.


Problem

People are not aware of many events happening around them that they’d like to go


There are many apps for event search:

Yet, it seemed as if many people still had no knowledge about events happening around their area. Events that they would, on a later date, say:

Once we realised this, we wondered if there was any way to showcase events to people, but go further than that. We wanted to make it different.

From the get-go, we wondered how we could make people more willing to go to events not solely based on the event itself, but also based on who is going to this event.However, the finished product was very different than what we were expecting.


Solution

Enable users to find amazing events happening around them, where they’ll meet like-minded people


Discover Events Where Great People Meet

TribeMeet allows users to not only discover great events, but also look for the ones where they are more likely to meet other similar-minded atendees.

Get to Know Interesting and Like-Minded People

TribeMeet allows users to not only discover great events, but also look for the ones where they are more likely to meet other similar-minded atendees.


Discovery

We know people like events. But why would they download and use another event app?


Millennials meet many of their friends and acquaintances either through other friends or online in today’s world. Gone are the days where you talk to a stranger in the street and become friends (has that ever even existed?).

We had reasons to believe people would like to not get to know about events around them, but events where like-minded people would attend. But how could we validate that?

These were our assumptions to why that was a problem worth solving:

This line of thought would definitely give us some ground to validate the idea that people would like to meet people through going to events they’d be interested in.

Findings from Discovery

Which Companies do we have to beat?

With the competitive audit, we realised at a much higher degree how much we should be promoting the ‘meeting people’ feature - much more than in the beginning, when the idea was to simply show people events around them and show them other users attending that could be ‘of their interest’.

Due to other apps (such as Meetup) not making this feature of meeting new, similar minded people, a main part of their app, it then became a priority for us to build an app not where people find events around them and maybe meet similar folks.

That now became “go to events so that you can meet like-minded people, and then you’ll have a good time.” From that, the name came: TribeMeet.

Who are we empathising with?


Ideating Solutions

How Might We’s and Stories


P&P Sketches

The application’s first drawings

After doing some Crazy Eights and some other quickdribbles, I was finally able to better understand how I wanted to set up the flows and how the experience was going to be designed. It was interesting to try many different types of layouts and, even in P&P sketches, they can change the experience and how the information is set up in the page.


Wireframes

This would be the wireframe that we we would put in front of our users for the usability study.


Usability Testing

Are these testing results even real?


None of the 5 participants we interviewed had big issues with regards to usability.

The only good insight was that 3 out of 5 participants gave 3 out of 5 points for the sentence “The writing was clear”, once asked about it, they just raised to us small copy sections in which they got confused, not enough to have any flow impact, however.

The following changes were made:


High-Fidelity Design

and finally...



Final User Feedback

App looks great! When are you launching?

Even though it ended up being decided the app wasn't going to ship, I’ve handed the prototype to some friends who would be the target audience for the app - 3 people. They all absolutely loved the idea and the overall experience.

I shouldn’t really trust feedback from friends, since they want to see you happy, not sad when they say “I wouldn’t use this.” However, I was looking at their reactions when they were handed the prototype (I wanted them to experience it in a mobile phone), and they seemed very real.

In the end, everything a designer wants is when users look at their design with a look of “Aha! Where have you been this whole time?”, right?


Style Guide

The foundation of a great design sprint


Key Learnings

What I learned with this initiative

1. Iterations are very powerful

Even when a design doesn’t seem to be coming out the exact way we want it to be, it is better to just finish it, judge it, and then iterate on it.

Wasting time trying to fix something in the “old” design sometimes may seem like the common-sense approach because we don’t want to deliver something ugly (which we don’t), however, sometimes finishing and redoing it with a fresh mind increases the optimization by 10x.

2. When possible, use a mobile-first approach

After having designed both with a mobile approach in mind, as well as a desktop-focused program, mobile-first seems to allow a designer to really understand and prioritise what is really important in a page and build from there.

Starting from a desktop approach (referring to my inexperienced way of doing it) might make a design messy and not entirely focused on the user goals as much as the other.

3. The importance of foundational research

Nailing down your research and having a great understanding of the problem-space is more than key: it is the biggest difference-maker in any project.

Most products fail because they don't have a deep understanding of what they're actually trying to solve for their customers, not because they're not being consistent with their iconography.


Next Steps

What we’ll focus on next

1. Talk to Event Organisers

It is important to also understand why event organisers would want to utilise TribeMeet to market their events and how they'd do it.

I'd do another round of interviews with this other party of the app and better understand how they work and market their events.

2. Set up an onboarding experience that starts categorising users into personalities and interests

Since the app's USP is about connecting similar people, my next step will be finding the best way to categorise people from the moment they open the app. That could be with an onboarding experience interest research, for example.